POE Tarpan’s Dancing Duo Juggernaut BUILD Preview [Path Of Exile]

Welcome to build [Tarpan’s Dancing Duo Juggernaut]of the week in this series we showcase compelling builds created by members of the path of Exile community. This week’s juggernaut build doesn’t do much direct killing, instead it takes a more supportive role for the two minions at manifests.

It does this by using the fated version of the dancing dervish unique sword ‘The Dancing Duo‘ like the basic version of the sword the dancing Dervish grants the ability to gain rampage stacks once you trigger your first rampage threshold.

WATCH the Full Video!

POE-Tarpan’s Dancing Duo Juggernaut BUILD

The sword leaves your hands the two copies of it manifest as minions. These minions get all the benefits of any support gems socketed on the weapon. It’s a good idea to select gems that bolster minions speed and damage as well as melee attacks. The most challenging part of playing this build is activating the rampage kill streak.

This build employs a handy trick of using three writhing jars which create enemy worms you can kill to help trigger your first rampage. This makes it much easier to both start and maintain the kill streak.

You might run into the issue of not being able to maintain your flask charges for your writing jars, so look for about the lowest number of charges required to use your flasks.

Besides ubiquitous life and life regeneration this builds passive tree also focuses on minion benefits armor and endurance charges. This helps to make sure your minions deal a lot of damage and that you stay safe. A perfect combination just like your duo to help improve the damage of both you and your weapons that can help to use an animated guardian alongside.

Tarpan’s Dancing Duo Juggernaut BUILD Features:

Pros
+ Very high clearspeed
+ You can do all map mods and content, including Atziri, Guardians, Uber Lab, Shaper…
+ totally different from anything you played before
+ very cheap / budget friendly

Cons
– Keeping up rampage can be annoying at first, but you get used to it
– Requieres a fast playstyle, you cannot stand around and look at items for example
– Kind of passive playstyle, u basically support an AI
– If you like to press a lot of buttons this one is not for you
– You have to Essence Craft Jewellry, which can be expensive. Just use minion speed Support as long as you are poor.

The Dancing Duo Juggernaut – Mine Depth Delve 300 Abyssal Chamber

 

Important:
The Dancing Dervish: get one with perfect stats, it costs 1 Alch or Chaos – no reason to get a worse one Edit: since the start of the league prices increased quite a bit…if you are poor, start with a mediocre one and upgrade later
Boots: 30 Movement Speed is a must
Belt: 20% reduced Flask Charges used is a must
Body Armour: high Armour Value (1500+), because its doubled by the Juggernaut Ascendancy, makes you very tanky. I use the crab armour just for the nice stats, not actually using crab barrier!
Jewellry: Essence Craft Rings and Amulet with Essence of Fear until you get a decent life/resist roll. Buy a ilvl 84+ item with perfect implicit as a base for better stat possibilities.

The Dancing Duo Juggernaut vs. Red Elder T14

 

Recommended Items:

The Dancing Dervish: get one with perfect stats, it costs 1 Alch or Chaos – no reason to get a worse one.

Since the start of the league prices increased quite a bit…if you are poor, start with a mediocre one and upgrade later.
Boots: 30 Movement Speed is a must
Belt: 20% reduced Flask Charges used is a must
Body Armour: high Armour Value (1500+), because its doubled by the Juggernaut Ascendancy, makes you very tanky. I use the crab armour just for the nice stats, not actually using crab barrier!
Jewelry: Essence Craft Rings and Amulet with Essence of Fear until you get a decent life/resist roll. Buy a ilvl 84+ item with perfect implicit as a base for better stat possibilities.

SKILLS

Sword Damage on Full Life, Minion Damage, Melee Physical Damage, Ruthless, Ice Bite, Maim
Additional accuracy if you dont have command of the pit gloves.

Possibilities: Minion Speed for lower maps or before you have minion speed jewelry.
Multistrike, hypothermia with grip of the council, …

SRS Summon Raging Spirit, Culling Strike, Blood Magic, Melee Splash

You can also use other minion skills like golems, spectres, skeletons, …

Animate Guardian Animate Guardian, Minion Life, Minion and Totem Elemental Resistance, Fortify

Not necessary, can be substituted with a nice CWDT or curse on hit set up or to trigger EE if you use that. Good curses would be Punishment or Vulnerability.

Auras Wrath, Hatred, Vaal Haste, Generosity
Utility Blood Magic, Vulnerability, Flame Dash, Spirit Offering

JEWELS:

Jewels are a big part of this build, here is what you should look for:

Very nice to have:
– Minions have 6-10% increased movement speed
– Minions have 3-8% chance to taunt on hit
– Dexterity
– Life
– Resistances

Damage in order of magnitude, considering max rolls, calculated with current 3.4 PoB Tree

– Flat physical damage +5.4% total DPS
– 20% increased minion dmg if you’ve used a minion spell recently +4.0% total DPS
– Minions deal 16% increased damage (Cobalt Jewel) +3.2% total DPS
– Minions have 8% increased attack/cast speed if you or minions have killed recently +2.9% total DPS
– Minions have 6% increased attack/cast speed +2.2% total DPS
– Flat Lightning damage +1.1% total DPS
– Flat Chaos/Fire/Cold damage +1% total DPS

SKILL TREE – CLICK HERE

CREDIT TO: tarpan [Original Author of this Build]